Posted in General, Opinion, Privacy & identity, Second Life

Unencumbered by the trappings of Real Life (revisited)

https://en.wikipedia.org/wiki/File:Second_Life_logo.svgBecca asks: “Should there be a clear separation between Second Life and real life, or should Second Life be merely an extension or augmentation of our online presence?”

Back in 2012 I wrote an article called “Unencumbered by the trappings of real life“. Some things are still as true then as they are now, whilst other things are a little out of date, so I have decided to revisit it and update it.

Some of the people I meet in Second Life want to know all about my real life, about how I look or where I live, or how old I am, or any number of other things. And I tell them that, quite apart from privacy, I simply don’t see things like that as having any relevance to my Second Life. And, further, I don’t particularly want them to volunteer anything about themselves either. I’m simply not interested in their “skinvelope” (or, as I have heard others refer to it, their “meatsack” or “meat rider”, which I confess aren’t phrases I’m particularly enamoured with) and want to get to know the real person, unencumbered by the trappings of real life. Some of these people have got quite defensive about my attitude and asked how I can know the real person when I say I don’t want to know the real life person. Some have even called me crazy. Well, allow me to explain what I mean.

Continue reading “Unencumbered by the trappings of Real Life (revisited)”

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Posted in Fashion, Mesh, Opinion, Second Life

Mesh convert

UPDATED:
Initially I based my shape changes on Standard Size ‘Small’, but after a couple of weeks I have realised that ‘Medium’ (with some modifications) is closer to my desired shape, as  ‘Small’ lost too many of my curves and made me look skinny. I’ve therefore updated this article accordingly.

After a long absence from Second Life, I’m kind of rediscovering it again.

One of the reasons for this is that I have finally bitten the bullet, so to speak, and created a copy of my shape and made it compatible with Standard Sizing. Although this seems like a massive climb-down from my previous stance on not wanting to change my shape, the thing that influenced my decision (quite apart from the desire to wear more modern clothing) is that there are surprisingly few parameters you need to change in order to have something that is broadly compatible with one of the Standard Sizes.

I chose to bring mine closer to the ‘Medium’ size, which meant adjusting the following parameters:

  • Body Fat: 11 (15)
  • Torso Muscle: 38 (38)
  • Breast Size: 58 (54)
  • Love Handles: 31 (11) [Note: I chose not change this]
  • Belly Size: 6 (2)
  • Leg Muscle: 56 (42) [Note: Again, I chose not to change this]
  • Butt Size: 44 (45)
  • Saddle Bags: 36 (41)

(Figures shown in brackets are what my normal size was)

The two things that looked awfully wrong with that were the Love Handles and Leg Muscle values, which I chose to leave unchanged. The former gives me the more curvy look I prefer, and I predict should not affect many clothes as the important thing is not to clip, although obviously some clothes will hide my narrower waist and make me look slightly shapeless. Some crop tops may require a “half-way house” version with more waist in order to look right.
With the Leg Muscles value, I figured that this would predominantly affect only boots and I could go for S or XS ones for that.

I have to say that I am really encouraged by the fact that I still look like “me” after the changes, and I’d encourage anyone else holding off from Rigged Mesh clothing to try similar (assuming your shape is modifiable). It has really opened up the doors to a whole new round of shopping in SL for me. And you know how much I love shopping!

I managed to make a comparison pic using an animated GIF. You can see the differences between my natural shape, the adjustment for Medium, and the Small from the original. Whilst I still prefer my natural shape, the Medium one is an acceptable compromise.

Comparison of shapes
Comparison of shapes (should be animated)
Posted in Fashion, Mesh, Second Life

It’s starting to Mesh

All Dressed Up by Becca Ashbourne
All Dressed Up, a photo by Becca Ashbourne on Flickr.

Having previously said that I am not a great fan of Rigged Mesh, I’m slowly starting to discover things that I like, and that fit me (or fit near enough that a minor tweak is all that is needed). In this case it’s this lovely dress by Baiastice and hair by elikatira (I still want to say ETD, which dates me I guess!).

The dress is lovely, but not without limitations. For a start you can’t wear shoes with it, and I love shoes! The other is that occasionally when dancing, you can see that it’s invisible inside and that I have invisible legs. I guess that’s an intrinsic issue with Rigged Mesh.

 

 

Posted in General, Opinion, Second Life

Lack of engagement

Inara Pey recently blogged on the state of Second Life, and her comments on ‘Engagement’ and general malaise struck a real chord with me.

In the 5½ years I have been in SL, I’ve experienced the usual ebb and flow of interest that I think most long-timers do, but I’ve found myself in a particularly long ebb lately, to the extent that I felt I was mainly logging on in order to be with my SL hubby. He had been feeling much the same, and sadly a few weeks ago announced to me that a number of factors, including increased workload, RL, and this same lack of engagement, meant he did not know when he would next be logging into SL again. We’d been together well over a year, which is a long time in Second Life terms. We still email each other every day (he never fails to leave an email for me when he goes to bed so that it is waiting for me when I wake up), but I have no idea when I will see him again in SL.

Since then I have gone from logging in every day to rarely logging in, and when I do log in it’s been for a specific reason such as a music event (usually the wonderful Gina Gracemount or the amazing Tukso Okey) or to spend time with my friend Bunny. But most of the time, I find that other things are holding my interest more. My own RL has got a little busier and is filling my evenings more, such that I don’t have as much time available to spend on SL. But the fact is that if I was bursting to go on SL, like I once was, then I know I would find the time. So this really corroborates what Inara is saying.

Perhaps I should be trying to find new things in SL to experience, maybe increase my circle of friends, perhaps try to re-ignite my love of SL photography. But I just find myself without any real motivation to do so. My SL photography is particularly depressing, because I can take ages (hours, even) over a SL picture and then find myself lucky to get 200 views in a month, yet with my RL photography I can post a picture of me in a nice dress and get 200 views in a day. I’m not saying that in a self-aggrandising way, but to illustrate how soul-destroying that is for the SL photography. I have a very similar experience with blogging.

So where does this leave me, where does it leave my SL, my SL photography and also this blog? I don’t know. Certainly this is the first time since August 2012 where I’ve felt I have had anything I wanted to say and I don’t know when I next will either.

Posted in General, Mesh, Opinion, Second Life

Some really interesting points raised by Qarl here. I have to concur with his comments about the new TPV policy and how it stifles innovation; it can’t do otherwise.

It’s funny that he should comment that Linden Lab didn’t see Mesh clothing coming because I was having the same discussion with a friend just recently. The Lab’s response has been very much “but why would you want to do that?” and then bury their head in the sand about it. The fact that pretty much every major clothing Designer is offering Rigged Mesh clothing now is surely a pretty bloody strong indication that sorting the Mesh issue is of prime importance, yet their support of Qarl and the Parametric Deformer project seems lukewarm at best.

I’m still unswayed in my opinion that this is make-or-break for SL.

Inara Pey: Living in a Modem World

Note this is a 4-page piece. Please use the page options at the bottom of the article to page through.

Wednesday June 20th was Mesh Day at SL9B, and featured speakers and presentations on the subject of – you guessed it – mesh. The day saw the auditorium area swamped with people anxious to hear all the news and join in with practical discussions (for future SLB events, it might be worthwhile putting the auditorium at the junction of adjoining regions if hot topics are to be featured as a part of events).

One of the discussions taking place featured Karl Stiefvater, aka Qarl Fizz (formerly Linden). Qarl is the man most closely associated with the mesh parametric deformer project and who was, while working for Linden Lab, both behind the sculpty and a member of the Lab’s early mesh team. He was talking with Saffia Widdershins and taking questions…

View original post 4,705 more words

Posted in Exploring, General, Opinion, Second Life

The impact of Marketplace on in-world stores

There’s been some chat in the blogosphere recently that the Marketplace is killing actual in-world stores; that reduced footfall means that satellite stores (or even main stores) are less commercially viable than they were, and that this will have knock-on effects for malls, clubs and RP sims as they struggle to fill the vendor booths whose income helps pay their tier. I can see the argument for this and it is pretty compelling.
However, the counter-argument is that malls are a bit of a blight anyway and that the Marketplace is just so much more convenient, quick and efficient. And, again, that has some validity too.

My own opinion is somewhere in between. Personally, I absolutely adore shopping in-world if the store is interesting, well laid out, and gives me a positive ‘experience’. By contrast, there are few things more soul-destroying than wandering round a huge faceless store that has all the visual interest of a level of Wolfenstein 3D and where you can’t find what you’re looking for.

Here’s a case in point…

Could this shop be any more boring and uninspiring? This kind of shop, where the Designer clearly does not give a flying fig about the store, is the kind of thing the Marketplace was made for. They just want to sell their stuff and no more. May as well put it up on Marketplace and save yourself the tier.

By contrast, other Designers clearly love to build as well as make clothes, and pour a great deal of love into the whole shopping experience.


My greatest concern with Marketplace is that it will cause all in-world shops to become unviable and we will lose the experience of shopping at beautiful sims like this. Likewise, wonderful themed and/or RP sims where it is a delight to explore will also start to struggle to pay their tier to the point where they can’t continue. And I think Second Life would be a much poorer place for it.

Links:

http://strawberrysingh.com/2012/05/16/the-marketplace-debate/
http://primperfectblog.wordpress.com/2011/11/06/is-the-marketplace-killing-the-mall/

Posted in General, Opinion, Second Life

Differing definitions of ‘crowded’

I was at a concert for the wonderful Lisa Brune last night, and the sim was absolutely packed – my Firestorm ‘People’ list told me there were 66 people on the sim and it certainly felt like it – people were grey, the lag was insane like the air had turned to wallpaper paste, and people were crashing all over the place. In fact Lisa herself crashed and couldn’t get back in but valiantly carried on with the concert anyway. I myself gave up trying to get back in after the 3rd crash and was listening to the stream with an external media player.

Anyway, all this got me thinking about the perennial issue of what we think of as ‘crowded’ when we’re in Second Life. It seems to me that a concert in real life where the performer only had 66 attendees would be considered ‘intimate’, ‘tiny’ or ‘woefully under-attended’ depending on the size of venue and the expectations of the performer or their management. Yet in Second Life it’s considered a massively popular attendance.

Back in the early days of Second Life, much was made of the educational and media event possibilities, and many people dipped their toes in the water with such things as Virtual Embassies, learning centres, corporate presences and the now famous Suzanne Vega concert, but interest very quickly waned as it became abundantly clear that the Second Life platform just simply cannot cope with a decent attendance.

My understanding is that the fundamental limitation is that each full sim in Second Life is hosted on a single core of a multi-core processor (for Homestead sims it is 4 to a core) and it’s simply not possible to throw more processing power at a sim. The nearest that can be achieved is to use two or more adjacent sims playing the same stream so that people can get some sense of “being there”, but even then that’s not really ideal.

I am sure that this issue has had Linden Lab scratching their collective heads for years, and I would like to think that they have it on their roadmap to address it, but we’re in 2012 now. I joined SL in 2007 and we had the issue even then and we still have it now.

What Second Life needs is to somehow break free from these limitations and for the servers to be truly scalable. Once that is achieved, it could be monetarised with perhaps a graded tier for sim capability or a dynamic billing model not dissimilar to webserver bandwidth. I am sure that the owners of popular sims would be happy to pay for the ability to have a decent number of attendees to an event without the whole thing falling over in a horrible mess. At the moment there is simply no choice, no option; it’s a hard limit.

Second Life is a wonderful place to be, but this limitation is fundamental and if it isn’t addressed I can’t see how Second Life is ever going to progress beyond where it is today.


Footnote

After a little googling, it turns out the Suzanne Vega concert was in 2006 and in order to get 80 attendees people had to have not a single prim attachment on themselves, not even hair. So really not a lot has changed in 6 years.

Posted in General, Opinion, Second Life, tips

You do not see what I see

Gahh! My eyes!
Facelight3000 - everything else is dim lights

Graphics in Second Life Viewers just keep getting better and better. The trouble is, as things improve and we get new technologies, it’s inevitable that older technology is going to work less well or even break.

Several older technologies are currently showing issues – such as system skirts casting an incorrect shadow, likewise invisiprims not working properly any more on the highest graphics settings.

The one that affects me the most, though, are people wearing insanely bright facelights.

Continue reading “You do not see what I see”

Posted in General, Opinion, Privacy & identity, Second Life

Unencumbered by the trappings of real life

An updated version of this article is now available here

Lately I’ve been reading a lot of opinion on Rigged Mesh, and the efforts of Karl Stiefvater (Qarl Fizz, formerly Qarl Linden) to address the fundamental deficiencies of it with the Parametric Deformer project.

That’s been covered elsewhere in great detail and I don’t think I can add much to the debate directly on that although will provide some links at the end.

However, it has got me thinking about what Second Life means to me, what I view as important and how I interact with other people.

Some of the people I meet want to know all about my real life, about how I look or where I live, or how old I am, or any number of other things. And I tell them that, quite apart from privacy, I simply don’t see things like that as having any relevance to my Second Life. And, further, I don’t particularly want them to volunteer anything about themselves either. I’m simply not interested in their “skinvelope” (or, as I have heard others refer to it, their “meatsack” or “meat rider”, which I confess aren’t phrases I’m particularly enamoured with) and want to get to know the real person, unencumbered by the trappings of real life. Some of these people have got quite defensive about my attitude and asked how I can know the real person when I say I don’t want to know the real life person. Some have even called me crazy. Well, allow me to explain what I mean.

Continue reading “Unencumbered by the trappings of real life”

Posted in General, Opinion, Second Life, Viewer 2.x, Viewers

Second Life increasingly a misnomer?

There has always been a blur between Second Life (SL) and real life (RL), with residents choosing how separate they want to keep the two.
However, it seems to me that Linden Lab (LL) are losing sight of what SL is meant to be. Or, if you prefer to rephrase that, they are moving SL in directions that are different from how they started out. And, increasingly, those changes are removing some of the choice residents have as to how separate the two remain.

For me, the clue is in the name “Second Life” – an alternative life, secondary and separate from your real one. But it seems that is becoming less and less the focus of SL, with residents being encouraged (and in some cases forced) to involve their RL more and more in their SL.

So when did this rot start to set in?

Some might say it started with Age Verification where you were required to provide some form of RL identification. This was probably the first time you were required to disclose your RL identity. Up until then, provided you didn’t have payment information on file and were using a free email address like Hotmail, Yahoo, etc., there was no link between your RL identity and your SL one.

Others might say it started when LL stopped the idea of a firstname & lastname and instead moved to having just a username and an optional Display Name. In many ways this weakened the separation between SL and RL – a username is just a login for a website or service. You were no longer creating an identity or character; you were just creating an account. Perhaps the distinction is subtle, but I think it is relevant and significant.

Others might say that it was the introduction of Viewer 2.0 and the different way in which it presented profiles, no longer calling the tabs “2nd Life” and “1st Life” but “Avatar” and “More Info”.
Or perhaps Viewer 2.0’s emphasis on voice chat, with text-based interaction being de-emphasised and harder to find in the User Interface.

But, for me, what really highlights the fundamental shift in attitude are the profiles at http://my.secondlife.com

One of the sections of your profile is called “Social Identities” where you are able to link with your Facebook, Flickr, LinkedIn, Plurk, Twitter and YouTube accounts.
Now I happen to know that Facebook and LinkedIn are adamant that you must use your real name and real identity to have an account with them. Yes, many SL residents do have a Facebook account for their Avatar but you are on borrowed time there – when Facebook get round to noticing they *will* delete that account.
So Linden Lab are encouraging you to link your SL account with RL services that only have relevance to your RL.

Of course, you could argue that just because LL allow you to do this it doesn’t mean you have to – and you would obviously be right. But I think it highlights a push by LL to make Second Life just another social media / social networking tool; a glorified 3D chatroom and messaging facility for the casual user, with the immersion and roleplay that many of us enjoy being of secondary importance. There is even talk of a reduced functionality internet browser-based Viewer to make SL “more accessible” to more people. And if that doesn’t sound foreboding to you, then it probably should do.

So one has to beg the question at what point Linden Lab should rename “Second Life” to “Augmented Life”?

 


Update:

Here are some links to the issue of Facebook deleting accounts of SL avatars

http://community.secondlife.com/t5/Forums-Blogs-Answers-and/Facebook-deleting-Secondlife-Avatars/td-p/887663
http://community.secondlife.com/t5/General-Discussion-Forum/Deletion-Of-Hundreds-Of-Second-Life-Facebook-Accounts-Being/td-p/884697
http://virtualoutworlding.blogspot.co.uk/2011/05/your-avatar-identity-in-facebook-issues.html